If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. Only to then have the community complain that they want harder content. Like my question is are one type of stat more values than other? Zetooo94 2 yr. ago Viral/Bleed remains as the best answer to armor besides Warframe abilities. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Only to then have the community complain that they want harder content. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. Unable to move or attack for 3 seconds. Puncture I can see how my suggetion may seem to complicate things, but it doesnt really. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Official Drop Tables Manage all your favorite fandoms in one place! Out of the three i would say impact is the least important, unless you're fighting against corpus. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Rupture Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Search within r/Warframe. - At maximum 10 stacks enemy is stunned. The only I/P/S damage mod worth equipping is Accelerated Blast. 1. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. r/Warframe. The bleed from slash is OP, its that simple. Manage all your favorite fandoms in one place! i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. Only disadvantage of this melee is low impact and puncture damage. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. generally they aren't too helpful, because for whatever reason, they max out at just +60%. Some weapons are split down the middle for what they provide for damage. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. flux rifle might be another one I'd consider), then it gives a significant boost. WarFrame PvE MMO-Lite . It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. At low levels, all damage types are actually quite equal and do what DE intended. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. At low levels, IPS fine. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. Most builds in Warframe take advantage of the Hunter Mods in some way. 100 Base damage, Bleed ticks for 35 each. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. IPS stat mods can look something like this. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. Stacks indefinitely, but only ten stacks are shown at a time. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. super heavy Slash weighted), but honestly they're still not very good. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. you wont be sitting for so long hitting the same target. are the mods that increase damage to certain enemy types worth it like expel corpus? You rarely see Radiation used in high-level content except for status primers and niche builds. Found the internet! BY: Erica Ziegler-Smith . These are the most common damage types. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Im sorry for the long post, im just trying to reply to everyone without double posting . Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. Scaling armor gives ehp disparity even between units of the same faction. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. This mod does not have a description in the Polish Warframe Client. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Type Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. weighting the slash with +slash% will increase the chance for slash proc, and hi. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. Posted by 5 years ago. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. ok, and from your experience, when does a corrosive build become useless? 1XIV. Endo Required To Max Instead, True damage ignores all armor that an enemy possesses. When you use a puncture weapon against an armoured target you do more damage and vice versa. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. I think the specific faction damage is applied like Serration but only if the target is of that faction. It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. That is very important. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. It's easy! It would also ruin Hunter Munitions. Update Infobox Data The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Update 11: A new damage system was introduced along with new mods. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. that is pure and simple, OVERPOWERED! Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. Slash tiberon Grants a high burst of damage on certain enemies. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. Browse our network 9 Gas clouds require Faction Mods and high base damage to deal respectable damage. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. Slash: Slash Damage is one of the three physical damage types. Sourced from official drop table repository. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. The game features a fantasy open-world environment and action-based combat system. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. 310 This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. It's tough to top Viral in the current meta. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe Can be combined with Crash Course to provide a 150% increase to Impact damage. Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. Recommended for use with weapons that have a higher Impact damage than other damage types. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). We don't need complicated mods. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. Exactly 50% of its IPS damage is Slash, so it will not split bodies. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Slash only seems broken because armor mechanics in this game are. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. Impact: Impact Damage is one of the three physical damage types. Applying additional status effects will refresh the duration. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . As above, you dont generally want to use them. Learn everything about Warframe's Ash. yes, anyone shouldhave been able to see that coming. (1.3*3.7=4.81 vs. 4.6). It is fantastic against the Corpus but horrible against heavily armored Grineer. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. So i just started playing warframe again and am still learning the new damage system. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Option 2: Secondary stat increaseonthe IPS mods. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Asked by Radius increased to 6 meters at x10 stacks. All in all - they're secondary mods, nothing more. . Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Rarity Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. what is wrong with players taking a primary,secondary or melee to deal with different enemies? Unable to move or attack for 3 seconds. personal preference, I suppose.
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